Training a gaming agent on brainwaves
"Error-related potential (ErrP) are a particular type of Event-Related Potential (ERP) elicited by a person attending a recognizable error. These Electroencephalographic (EEG) signals can be used to train a gaming agent by a Reinforcement Learning (RL) algorithm to learn an optimal policy. The...
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Acceso en línea: | http://ri.itba.edu.ar/handle/123456789/3918 |
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I32-R138-123456789-39182022-12-07T13:06:56Z Training a gaming agent on brainwaves Bartolomé, Francisco Moreno, Juan Navas, Natalia Vitali, José Ramele, Rodrigo Santos, Juan Miguel CEREBRO JUEGOS ALGORITMOS APRENDIJZAJE "Error-related potential (ErrP) are a particular type of Event-Related Potential (ERP) elicited by a person attending a recognizable error. These Electroencephalographic (EEG) signals can be used to train a gaming agent by a Reinforcement Learning (RL) algorithm to learn an optimal policy. The experimental process consists of an observational human critic (OHC) observing a simple game scenario while their brain signals are captured. The game consists of a grid, where a blue spot has to reach a desired target in the fewest amount of steps. Results show that there is an effective transfer of information and that the agent successfully learns to solve the game efficiently, from the initial 97 steps on average required to reach the target to the optimal number of 8 steps. Our results are expressed in threefold: (i) the mechanics of a simple grid-based game that can elicit the ErrP signal component, (ii) the verification that the reward function only penalizes wrong steps, which means that type II error (not properly identifying a wrong movement) does not affect significantly the agent learning process; (iii) collaborative rewards from multiple observational human critics can be used to train the algorithm effectively and can compensate low classification accuracies and a limited scope of transfer learning schemes." 2022-06-27T15:19:39Z 2022-06-27T15:19:39Z 2020-12-07 Artículos de Publicaciones Periódicas info:eu-repo/semantics/publishedVersion http://ri.itba.edu.ar/handle/123456789/3918 en nfo:eu-repo/semantics/altIdentifier/doi/10.1109/TG.2020.3042900 info:eu-repo/grantAgreement/ITBACyT/2020-15/AR. Ciudad Autónoma de Buenos Aires application/pdf |
institution |
Instituto Tecnológico de Buenos Aires (ITBA) |
institution_str |
I-32 |
repository_str |
R-138 |
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Repositorio Institucional Instituto Tecnológico de Buenos Aires (ITBA) |
language |
Inglés |
topic |
CEREBRO JUEGOS ALGORITMOS APRENDIJZAJE |
spellingShingle |
CEREBRO JUEGOS ALGORITMOS APRENDIJZAJE Bartolomé, Francisco Moreno, Juan Navas, Natalia Vitali, José Ramele, Rodrigo Santos, Juan Miguel Training a gaming agent on brainwaves |
topic_facet |
CEREBRO JUEGOS ALGORITMOS APRENDIJZAJE |
description |
"Error-related potential (ErrP) are a particular type of Event-Related Potential (ERP) elicited by a person attending a recognizable error. These Electroencephalographic (EEG) signals can be used to train a gaming agent by a Reinforcement Learning (RL) algorithm to learn an optimal policy. The
experimental process consists of an observational human critic (OHC) observing a simple game scenario while their brain signals are captured. The game consists of a grid, where a blue spot has
to reach a desired target in the fewest amount of steps. Results show that there is an effective transfer of information and that the agent successfully learns to solve the game efficiently, from
the initial 97 steps on average required to reach the target to the optimal number of 8 steps. Our results are expressed in threefold: (i) the mechanics of a simple grid-based game that can elicit
the ErrP signal component, (ii) the verification that the reward function only penalizes wrong steps, which means that type II error (not properly identifying a wrong movement) does not affect
significantly the agent learning process; (iii) collaborative rewards from multiple observational human critics can be used to train the algorithm effectively and can compensate low classification
accuracies and a limited scope of transfer learning schemes." |
format |
Artículos de Publicaciones Periódicas publishedVersion |
author |
Bartolomé, Francisco Moreno, Juan Navas, Natalia Vitali, José Ramele, Rodrigo Santos, Juan Miguel |
author_facet |
Bartolomé, Francisco Moreno, Juan Navas, Natalia Vitali, José Ramele, Rodrigo Santos, Juan Miguel |
author_sort |
Bartolomé, Francisco |
title |
Training a gaming agent on brainwaves |
title_short |
Training a gaming agent on brainwaves |
title_full |
Training a gaming agent on brainwaves |
title_fullStr |
Training a gaming agent on brainwaves |
title_full_unstemmed |
Training a gaming agent on brainwaves |
title_sort |
training a gaming agent on brainwaves |
publishDate |
2022 |
url |
http://ri.itba.edu.ar/handle/123456789/3918 |
work_keys_str_mv |
AT bartolomefrancisco trainingagamingagentonbrainwaves AT morenojuan trainingagamingagentonbrainwaves AT navasnatalia trainingagamingagentonbrainwaves AT vitalijose trainingagamingagentonbrainwaves AT ramelerodrigo trainingagamingagentonbrainwaves AT santosjuanmiguel trainingagamingagentonbrainwaves |
_version_ |
1765660880648798208 |