As redes sociotécnicas da comunidade gamer : Habilidades cognitivas, capitalismo cognitivo e pirataria no orkut
In the perspective of the so called 'cognitive capitalism', this paper intends to analyze the sharing and customization strategies developed in Brazilian online game communities. Under Bruno Latour's Actor-Network Theory (ANT), this work describes these socio-technical networks electi...
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Autor principal: | |
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Formato: | Documento de conferencia publishedVersion |
Lenguaje: | Portugués |
Publicado: |
Universidad Nacional de La Plata-CONICET. Facultad de Humanidades y Ciencias de la Educación. Centro de Investigaciones Geográficas
2012
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Materias: | |
Acceso en línea: | https://www.memoria.fahce.unlp.edu.ar/trab_eventos/ev.2666/ev.2666.pdf |
Aporte de: |
id |
I19-R125-Jev2666 |
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record_format |
dspace |
institution |
Universidad Nacional de La Plata |
institution_str |
I-19 |
repository_str |
R-125 |
collection |
Memoria Académica - FaHCE (UNLP) |
language |
Portugués |
orig_language_str_mv |
por |
topic |
Geografía Games Cognition Resistance Piracy Games Cognição Resistência Pirataria |
spellingShingle |
Geografía Games Cognition Resistance Piracy Games Cognição Resistência Pirataria Messias Santos Franco, José Carlos As redes sociotécnicas da comunidade gamer : Habilidades cognitivas, capitalismo cognitivo e pirataria no orkut |
topic_facet |
Geografía Games Cognition Resistance Piracy Games Cognição Resistência Pirataria |
description |
In the perspective of the so called 'cognitive capitalism', this paper intends to analyze the sharing and customization strategies developed in Brazilian online game communities. Under Bruno Latour's Actor-Network Theory (ANT), this work describes these socio-technical networks electing the human and non human relevant actants for their role on what could also be depicted as an distributed cognitive process (HUTCHINS, 2000). This alternative way of participative consumption deals with the social and creative production of tutorials; in-game and out-game editing and all sorts of gathering, organization and distribution of virtual data. The communities studied are related to the game Pro Evolution Soccer (PES) in their multiple platforms |
format |
Documento de conferencia Documento de conferencia publishedVersion |
author |
Messias Santos Franco, José Carlos |
author_facet |
Messias Santos Franco, José Carlos |
author_sort |
Messias Santos Franco, José Carlos |
title |
As redes sociotécnicas da comunidade gamer : Habilidades cognitivas, capitalismo cognitivo e pirataria no orkut |
title_short |
As redes sociotécnicas da comunidade gamer : Habilidades cognitivas, capitalismo cognitivo e pirataria no orkut |
title_full |
As redes sociotécnicas da comunidade gamer : Habilidades cognitivas, capitalismo cognitivo e pirataria no orkut |
title_fullStr |
As redes sociotécnicas da comunidade gamer : Habilidades cognitivas, capitalismo cognitivo e pirataria no orkut |
title_full_unstemmed |
As redes sociotécnicas da comunidade gamer : Habilidades cognitivas, capitalismo cognitivo e pirataria no orkut |
title_sort |
as redes sociotécnicas da comunidade gamer : habilidades cognitivas, capitalismo cognitivo e pirataria no orkut |
publisher |
Universidad Nacional de La Plata-CONICET. Facultad de Humanidades y Ciencias de la Educación. Centro de Investigaciones Geográficas |
publishDate |
2012 |
url |
https://www.memoria.fahce.unlp.edu.ar/trab_eventos/ev.2666/ev.2666.pdf |
work_keys_str_mv |
AT messiassantosfrancojosecarlos asredessociotecnicasdacomunidadegamerhabilidadescognitivascapitalismocognitivoepiratarianoorkut |
bdutipo_str |
Repositorios |
_version_ |
1764820495652356096 |