Immersive Platform for Neuroscience Experimental Studies

In this work, we present a computational toolkit to perform neuroscience experiments with people inside virtual immersive environment like a CAVE (Computer Assisted Virtual Environment). Several experiments can be designed, performed and measured for customized virtual scenes. Each participant is ex...

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Autores principales: Rodríguez, Florencia, Lazo, Marcos, Cifuentes, María Virginia, D’Amato, Juan Pablo, Serodio, Manuel, Ballarini, Fabricio, Bekinschtein, Pedro, García Bauza, Cristian
Formato: Objeto de conferencia
Lenguaje:Inglés
Publicado: 2017
Materias:
Acceso en línea:http://sedici.unlp.edu.ar/handle/10915/63669
Aporte de:
id I19-R120-10915-63669
record_format dspace
institution Universidad Nacional de La Plata
institution_str I-19
repository_str R-120
collection SEDICI (UNLP)
language Inglés
topic Ciencias Informáticas
CAVE
data visualization
Neurociencias
Virtual reality
spellingShingle Ciencias Informáticas
CAVE
data visualization
Neurociencias
Virtual reality
Rodríguez, Florencia
Lazo, Marcos
Cifuentes, María Virginia
D’Amato, Juan Pablo
Serodio, Manuel
Ballarini, Fabricio
Bekinschtein, Pedro
García Bauza, Cristian
Immersive Platform for Neuroscience Experimental Studies
topic_facet Ciencias Informáticas
CAVE
data visualization
Neurociencias
Virtual reality
description In this work, we present a computational toolkit to perform neuroscience experiments with people inside virtual immersive environment like a CAVE (Computer Assisted Virtual Environment). Several experiments can be designed, performed and measured for customized virtual scenes. Each participant is exposed to experiences in which they search and collect objects within a three-dimensional space, where they have to use spatial strategies to solve the task. The purpose is to study cognitive functions such as perception, attention, cognition and short term memory. These tools can reduce the time of experiments formulations and helps to discover mechanisms of attention and spatial and episodic memory. All information about each participant trajectory, the virtual scene configuration, the location of objects in these scenes, and answers to particular questions regarding the experience is collected and presented in.
format Objeto de conferencia
Objeto de conferencia
author Rodríguez, Florencia
Lazo, Marcos
Cifuentes, María Virginia
D’Amato, Juan Pablo
Serodio, Manuel
Ballarini, Fabricio
Bekinschtein, Pedro
García Bauza, Cristian
author_facet Rodríguez, Florencia
Lazo, Marcos
Cifuentes, María Virginia
D’Amato, Juan Pablo
Serodio, Manuel
Ballarini, Fabricio
Bekinschtein, Pedro
García Bauza, Cristian
author_sort Rodríguez, Florencia
title Immersive Platform for Neuroscience Experimental Studies
title_short Immersive Platform for Neuroscience Experimental Studies
title_full Immersive Platform for Neuroscience Experimental Studies
title_fullStr Immersive Platform for Neuroscience Experimental Studies
title_full_unstemmed Immersive Platform for Neuroscience Experimental Studies
title_sort immersive platform for neuroscience experimental studies
publishDate 2017
url http://sedici.unlp.edu.ar/handle/10915/63669
work_keys_str_mv AT rodriguezflorencia immersiveplatformforneuroscienceexperimentalstudies
AT lazomarcos immersiveplatformforneuroscienceexperimentalstudies
AT cifuentesmariavirginia immersiveplatformforneuroscienceexperimentalstudies
AT damatojuanpablo immersiveplatformforneuroscienceexperimentalstudies
AT serodiomanuel immersiveplatformforneuroscienceexperimentalstudies
AT ballarinifabricio immersiveplatformforneuroscienceexperimentalstudies
AT bekinschteinpedro immersiveplatformforneuroscienceexperimentalstudies
AT garciabauzacristian immersiveplatformforneuroscienceexperimentalstudies
bdutipo_str Repositorios
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