Grid desktop computing for constructive battlefield simulation

It is a fact that gaming technology is a state-of-the-art tool for military training, not only in low level simulations, e.g. flight training simulations, but also for strategic and tactical training. It is also a fact that users of this kind of technologies require increasingly more realistic repre...

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Autor principal: Repetto, Alejandro Juan Manuel
Formato: Objeto de conferencia
Lenguaje:Inglés
Publicado: 2009
Materias:
Acceso en línea:http://sedici.unlp.edu.ar/handle/10915/20898
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id I19-R120-10915-20898
record_format dspace
institution Universidad Nacional de La Plata
institution_str I-19
repository_str R-120
collection SEDICI (UNLP)
language Inglés
topic Ciencias Informáticas
Grid Desktop Computing
battlefield simulation
Simulation
Distributed architectures
spellingShingle Ciencias Informáticas
Grid Desktop Computing
battlefield simulation
Simulation
Distributed architectures
Repetto, Alejandro Juan Manuel
Grid desktop computing for constructive battlefield simulation
topic_facet Ciencias Informáticas
Grid Desktop Computing
battlefield simulation
Simulation
Distributed architectures
description It is a fact that gaming technology is a state-of-the-art tool for military training, not only in low level simulations, e.g. flight training simulations, but also for strategic and tactical training. It is also a fact that users of this kind of technologies require increasingly more realistic representations of the real world. This functional reality threatens both hardware and software capabilities, making almost impossible to keep up with the requirements. Many optimizations have been performed over simulation algorithms in order to fulfill these needs; no definitive solution, however, has yet been achieved. The question that arises naturally is, then: Does any generic global solution to the problem of the uneven growth of the computational power requirements with respect to the available capacities exist? This paper presents the problem by describing a real situation, analyzing the Batalla Virtual3 case of study and, in answering the motivating question, it proposes a potential software architecture employing a grid desktop computing (GDC) framework to empower constructive simulation systems, pulling off an adaptive hardware infrastructure. Additionally, as the constructive simulation scenarios do not fully adapt to the market-available GDC frameworks, the solution recommends suitable modifications to these software.
format Objeto de conferencia
Objeto de conferencia
author Repetto, Alejandro Juan Manuel
author_facet Repetto, Alejandro Juan Manuel
author_sort Repetto, Alejandro Juan Manuel
title Grid desktop computing for constructive battlefield simulation
title_short Grid desktop computing for constructive battlefield simulation
title_full Grid desktop computing for constructive battlefield simulation
title_fullStr Grid desktop computing for constructive battlefield simulation
title_full_unstemmed Grid desktop computing for constructive battlefield simulation
title_sort grid desktop computing for constructive battlefield simulation
publishDate 2009
url http://sedici.unlp.edu.ar/handle/10915/20898
work_keys_str_mv AT repettoalejandrojuanmanuel griddesktopcomputingforconstructivebattlefieldsimulation
bdutipo_str Repositorios
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