The native cultures through "Raíces" : A video game as a didactic-cognitive resource
The inclusion of Information Communication Technologies (ICT) in education is something that has been working from different initiatives worldwide. Concern is on how these resources can enhance the teaching-learning process. Video games are an alternative, given that they present an opportunity to...
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| Formato: | Objeto de conferencia |
| Lenguaje: | Inglés |
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2017
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| Acceso en línea: | http://sedici.unlp.edu.ar/handle/10915/155366 |
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I19-R120-10915-155366 |
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I19-R120-10915-1553662023-07-11T04:08:45Z http://sedici.unlp.edu.ar/handle/10915/155366 isbn:978-1-5386-2376-3 The native cultures through "Raíces" : A video game as a didactic-cognitive resource Fava, Laura Andrea Banchoff Tzancoff, Claudia Mariana Nomdedeu, Luciano Julián Martín, Sofía Sol 2017-10 2017 2023-07-10T18:07:58Z en Ciencias Informáticas Serious games Games for learn Games in education Native cultures The inclusion of Information Communication Technologies (ICT) in education is something that has been working from different initiatives worldwide. Concern is on how these resources can enhance the teaching-learning process. Video games are an alternative, given that they present an opportunity to work on different themes in a motivating way. Children and young people can access the different contents by critically analyzing the information presented and acting accordingly. The video game Raíces is an innovative tool in social sciences, offering a ludic environment, making the learning process more attractive and motivating than with traditional methods. This article describes the experience of using Raíces in the primary school classroom. We hope that Raíces will help to spread knowledge and to become aware of the problems of native people, seeking to strengthen the conception of Argentina as a multiethnic country. Laboratorio de Investigación en Nuevas Tecnologías Informáticas Objeto de conferencia Objeto de conferencia http://creativecommons.org/licenses/by-nc-sa/4.0/ Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) application/pdf |
| institution |
Universidad Nacional de La Plata |
| institution_str |
I-19 |
| repository_str |
R-120 |
| collection |
SEDICI (UNLP) |
| language |
Inglés |
| topic |
Ciencias Informáticas Serious games Games for learn Games in education Native cultures |
| spellingShingle |
Ciencias Informáticas Serious games Games for learn Games in education Native cultures Fava, Laura Andrea Banchoff Tzancoff, Claudia Mariana Nomdedeu, Luciano Julián Martín, Sofía Sol The native cultures through "Raíces" : A video game as a didactic-cognitive resource |
| topic_facet |
Ciencias Informáticas Serious games Games for learn Games in education Native cultures |
| description |
The inclusion of Information Communication Technologies (ICT) in education is something that has been working from different initiatives worldwide.
Concern is on how these resources can enhance the teaching-learning process. Video games are an alternative, given that they present an opportunity to work on different themes in a motivating way. Children and young people can access the different contents by critically analyzing the information presented and acting accordingly. The video game Raíces is an innovative tool in social sciences, offering a ludic environment, making the learning process more attractive and motivating than with traditional methods. This article describes the experience of using Raíces in the primary school classroom. We hope that Raíces will help to spread knowledge and to become aware of the problems of native people, seeking to strengthen the conception of Argentina as a multiethnic country. |
| format |
Objeto de conferencia Objeto de conferencia |
| author |
Fava, Laura Andrea Banchoff Tzancoff, Claudia Mariana Nomdedeu, Luciano Julián Martín, Sofía Sol |
| author_facet |
Fava, Laura Andrea Banchoff Tzancoff, Claudia Mariana Nomdedeu, Luciano Julián Martín, Sofía Sol |
| author_sort |
Fava, Laura Andrea |
| title |
The native cultures through "Raíces" : A video game as a didactic-cognitive resource |
| title_short |
The native cultures through "Raíces" : A video game as a didactic-cognitive resource |
| title_full |
The native cultures through "Raíces" : A video game as a didactic-cognitive resource |
| title_fullStr |
The native cultures through "Raíces" : A video game as a didactic-cognitive resource |
| title_full_unstemmed |
The native cultures through "Raíces" : A video game as a didactic-cognitive resource |
| title_sort |
native cultures through "raíces" : a video game as a didactic-cognitive resource |
| publishDate |
2017 |
| url |
http://sedici.unlp.edu.ar/handle/10915/155366 |
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