Rapid chess: A massive-scale experiment
The proliferation of chess servers on the Internet has turned active chess, blitz and lightning, into a vast cognitive phenomenon involving engaged participants. Here we use this large database of human decision making (rapid chess) as a privileged window to understand human cognition. FICS (Free In...
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2010
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Acceso en línea: | http://sedici.unlp.edu.ar/handle/10915/152631 http://39jaiio.sadio.org.ar/sites/default/files/39jaiio-hpc-04.pdf |
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I19-R120-10915-1526312023-05-09T20:04:21Z http://sedici.unlp.edu.ar/handle/10915/152631 http://39jaiio.sadio.org.ar/sites/default/files/39jaiio-hpc-04.pdf issn:1851-9326 Rapid chess: A massive-scale experiment Fernández Slezak, Diego Etchemendy, Pablo Sigman, Mariano 2010 2010 2023-05-09T13:38:48Z en Ciencias Informáticas Cognición Toma de decisiones Ajedrez The proliferation of chess servers on the Internet has turned active chess, blitz and lightning, into a vast cognitive phenomenon involving engaged participants. Here we use this large database of human decision making (rapid chess) as a privileged window to understand human cognition. FICS (Free Internet Chess Server), http://www.freechess.org/ is a free ICS-compatible server for playing chess games through Internet, with more than 300.000 registered users. Using this available chess server in the Internet, we constructed a massive decision-making database. This data includes thousands of million moves of chess games, with the estimated time of each one of them. In order to evaluate the goodness of moves, we used Crafty (an open-source chess engine) to analyse the score of the move. This process is compute expensive, so we parallelized the analysis on a Beowulf cluster. We studied the structure of the time players take to make a move during a game, and using parallelization we were able to analyse a huge amount of moves obtaining a quantification of the quality of the decision made in millions of instances. This approach allowed us to identify a number of statistical fingerprints that uniquely characterize the emergent structure of the game. Sociedad Argentina de Informática e Investigación Operativa Objeto de conferencia Objeto de conferencia http://creativecommons.org/licenses/by-nc-sa/4.0/ Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) application/pdf 3220-3228 |
institution |
Universidad Nacional de La Plata |
institution_str |
I-19 |
repository_str |
R-120 |
collection |
SEDICI (UNLP) |
language |
Inglés |
topic |
Ciencias Informáticas Cognición Toma de decisiones Ajedrez |
spellingShingle |
Ciencias Informáticas Cognición Toma de decisiones Ajedrez Fernández Slezak, Diego Etchemendy, Pablo Sigman, Mariano Rapid chess: A massive-scale experiment |
topic_facet |
Ciencias Informáticas Cognición Toma de decisiones Ajedrez |
description |
The proliferation of chess servers on the Internet has turned active chess, blitz and lightning, into a vast cognitive phenomenon involving engaged participants. Here we use this large database of human decision making (rapid chess) as a privileged window to understand human cognition. FICS (Free Internet Chess Server), http://www.freechess.org/ is a free ICS-compatible server for playing chess games through Internet, with more than 300.000 registered users. Using this available chess server in the Internet, we constructed a massive decision-making database. This data includes thousands of million moves of chess games, with the estimated time of each one of them. In order to evaluate the goodness of moves, we used Crafty (an open-source chess engine) to analyse the score of the move. This process is compute expensive, so we parallelized the analysis on a Beowulf cluster. We studied the structure of the time players take to make a move during a game, and using parallelization we were able to analyse a huge amount of moves obtaining a quantification of the quality of the decision made in millions of instances. This approach allowed us to identify a number of statistical fingerprints that uniquely characterize the emergent structure of the game. |
format |
Objeto de conferencia Objeto de conferencia |
author |
Fernández Slezak, Diego Etchemendy, Pablo Sigman, Mariano |
author_facet |
Fernández Slezak, Diego Etchemendy, Pablo Sigman, Mariano |
author_sort |
Fernández Slezak, Diego |
title |
Rapid chess: A massive-scale experiment |
title_short |
Rapid chess: A massive-scale experiment |
title_full |
Rapid chess: A massive-scale experiment |
title_fullStr |
Rapid chess: A massive-scale experiment |
title_full_unstemmed |
Rapid chess: A massive-scale experiment |
title_sort |
rapid chess: a massive-scale experiment |
publishDate |
2010 |
url |
http://sedici.unlp.edu.ar/handle/10915/152631 http://39jaiio.sadio.org.ar/sites/default/files/39jaiio-hpc-04.pdf |
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AT fernandezslezakdiego rapidchessamassivescaleexperiment AT etchemendypablo rapidchessamassivescaleexperiment AT sigmanmariano rapidchessamassivescaleexperiment |
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