Virtual museums : Captured reality and 3D modeling
Virtual spaces for the dissemination of cultural heritage and virtual experimentation were developed combining 3D image acquisition techniques like digital photogrammetry (captured reality) and computer 3D modeling. This is a novelty in peripheral countries, particularly in Latin-America, since ther...
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Formato: | Articulo |
Lenguaje: | Inglés |
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2020
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Acceso en línea: | http://sedici.unlp.edu.ar/handle/10915/148033 |
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I19-R120-10915-148033 |
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institution |
Universidad Nacional de La Plata |
institution_str |
I-19 |
repository_str |
R-120 |
collection |
SEDICI (UNLP) |
language |
Inglés |
topic |
Ciencias Exactas Virtual museums Captured reality Virtual reality 3D modeling Photogrammetry Dissemination of cultural heritage |
spellingShingle |
Ciencias Exactas Virtual museums Captured reality Virtual reality 3D modeling Photogrammetry Dissemination of cultural heritage Loaiza Carvajal, Daniel Alejandro Morita, María Mercedes Bilmes, Gabriel Mario Virtual museums : Captured reality and 3D modeling |
topic_facet |
Ciencias Exactas Virtual museums Captured reality Virtual reality 3D modeling Photogrammetry Dissemination of cultural heritage |
description |
Virtual spaces for the dissemination of cultural heritage and virtual experimentation were developed combining 3D image acquisition techniques like digital photogrammetry (captured reality) and computer 3D modeling. This is a novelty in peripheral countries, particularly in Latin-America, since there is almost no development of this kind of virtual museums in the region. Two virtual scenes are presented in the frame of a digitization project of the collections of Argentine museums. On one hand, a virtual museum named Virtual Collections was created. It exhibits, in a computer generated environment, the collections of the participating museums in the aforementioned project, digitized by 3D photogrammetry. On the other hand, a virtual tour that recreates a retrospective exhibition was also built as an interactive recording for documentation of the event. In both cases 3D modeling and texturing techniques were used, achieving realistic results. Two instances of immersion are available for the visualization and interaction with both virtual environments: screen, keyboard and mouse (Desktop VR) and HTC Vive (VR visualization headset). |
format |
Articulo Articulo |
author |
Loaiza Carvajal, Daniel Alejandro Morita, María Mercedes Bilmes, Gabriel Mario |
author_facet |
Loaiza Carvajal, Daniel Alejandro Morita, María Mercedes Bilmes, Gabriel Mario |
author_sort |
Loaiza Carvajal, Daniel Alejandro |
title |
Virtual museums : Captured reality and 3D modeling |
title_short |
Virtual museums : Captured reality and 3D modeling |
title_full |
Virtual museums : Captured reality and 3D modeling |
title_fullStr |
Virtual museums : Captured reality and 3D modeling |
title_full_unstemmed |
Virtual museums : Captured reality and 3D modeling |
title_sort |
virtual museums : captured reality and 3d modeling |
publishDate |
2020 |
url |
http://sedici.unlp.edu.ar/handle/10915/148033 |
work_keys_str_mv |
AT loaizacarvajaldanielalejandro virtualmuseumscapturedrealityand3dmodeling AT moritamariamercedes virtualmuseumscapturedrealityand3dmodeling AT bilmesgabrielmario virtualmuseumscapturedrealityand3dmodeling |
bdutipo_str |
Repositorios |
_version_ |
1764820461887160320 |