Simulations, Serious Games and Their Applications

This book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this book include: (1) Fashion simulation; (2) Chinese calligraphy ink diffusion simulation; (3) Rehabilitation (4) Long vehicle turning simulation;...

Descripción completa

Guardado en:
Detalles Bibliográficos
Otros Autores: Cai, Yiyu (ed.), Goei, Sui Lin (ed.)
Formato: Libro electrónico
Lenguaje:Inglés
Publicado: Singapore : Springer Singapore : Imprint: Springer, 2014.
Colección:Gaming Media and Social Effects,
Materias:
Acceso en línea:http://dx.doi.org/10.1007/978-981-4560-32-0
Aporte de:Registro referencial: Solicitar el recurso aquí
LEADER 03350Cam#a22004575i#4500
001 INGC-EBK-000930
003 AR-LpUFI
005 20220927110221.0
007 cr nn 008mamaa
008 131107s2014 si | s |||| 0|eng d
020 |a 9789814560320 
024 7 |a 10.1007/978-981-4560-32-0  |2 doi 
050 4 |a Q342 
072 7 |a UYQ  |2 bicssc 
072 7 |a COM004000  |2 bisacsh 
245 1 0 |a Simulations, Serious Games and Their Applications   |h [libro electrónico] /   |c edited by Yiyu Cai, Sui Lin Goei. 
260 1 |a Singapore :  |b Springer Singapore :  |b Imprint: Springer,  |c 2014. 
300 |a x, 258 p. :   |b il. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
490 1 |a Gaming Media and Social Effects,  |x 2197-9685 
505 0 |a Collision Detection using Axis Aligned Bounding Boxes -- Navier-Stokes Equation based Ink Diffusion Simulation in Chinese Calligraphy -- Human Body Adaptation and Cloth Prepositioning for Kinect based Virtual Try-on -- Integrating EEG modality in serious games for rehabilitation of mental patients -- Multi-link-ahead Conflicts Prediction In Dynamic Seaport Environments -- Long Vehicle Turning -- Reliable and Fast Conservative Advancement for Physically Realistic Rigid Body Simulation -- The Use of Virtual Worlds and Serious Gaming in Education -- Serious Games for e-Health Care Services -- GF Engine - A Versatile Platform for Game Design and Development -- Virtual CNC Training -- Updated GameTools: Libraries for Easier Advanced Graphics in Serious Gaming -- Pink Dolphins - A Serious Simulation Game. 
520 |a This book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this book include: (1) Fashion simulation; (2) Chinese calligraphy ink diffusion simulation; (3) Rehabilitation (4) Long vehicle turning simulation; (5) Marine traffic conflict control; (6) CNC simulation; (7) Special needs education. The book also addresses the fundamental issues in Simulation and Serious Games such as rapid collision detection, game engines or game development platforms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games and Simulation. The major part of this book comprises of papers presented at the 2012 Asia-Europe Workshop on Serious Games and Simulation held in Nanyang Technological University, Singapore (May 9, 2012).  All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality. 
650 0 |a User interfaces (Computer systems).  |9 260115 
650 0 |a Computer science  |x Mathematics.  |9 259921 
650 0 |a Computer mathematics.  |9 259612 
650 0 |a Educational technology.  |9 262317 
650 1 4 |a Engineering.  |9 259622 
650 2 4 |a Computational Intelligence.  |9 259845 
650 2 4 |a Human Computer Interaction.  |9 260953 
700 1 |a Cai, Yiyu,   |e ed.  |9 262318 
700 1 |a Goei, Sui Lin,   |e ed.  |9 262319 
776 0 8 |i Printed edition:  |z 9789814560313 
856 4 0 |u http://dx.doi.org/10.1007/978-981-4560-32-0 
912 |a ZDB-2-ENG 
929 |a COM 
942 |c EBK  |6 _ 
950 |a Engineering (Springer-11647) 
999 |a SKV  |c 28358  |d 28358