Quality of Experience Advanced Concepts, Applications and Methods /
This pioneering book develops definitions and concepts related to Quality of Experience in the context of multimedia- and telecommunications-related applications, systems and services, and applies these to various fields of communication and media technologies. The editors bring together numerous ke...
Guardado en:
Otros Autores: | , |
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Formato: | Libro electrónico |
Lenguaje: | Inglés |
Publicado: |
Cham :
Springer International Publishing : Imprint: Springer,
2014.
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Colección: | T-Labs Series in Telecommunication Services,
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Materias: | |
Acceso en línea: | http://dx.doi.org/10.1007/978-3-319-02681-7 |
Aporte de: | Registro referencial: Solicitar el recurso aquí |
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245 | 1 | 0 | |a Quality of Experience |h [libro electrónico] : ; |b Advanced Concepts, Applications and Methods / |c edited by Sebastian Moller, Alexander Raake. |
260 | 1 | |a Cham : |b Springer International Publishing : |b Imprint: Springer, |c 2014. | |
300 | |a xv, 434 p. : |b il. | ||
336 | |a text |b txt |2 rdacontent | ||
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338 | |a online resource |b cr |2 rdacarrier | ||
347 | |a text file |b PDF |2 rda | ||
490 | 1 | |a T-Labs Series in Telecommunication Services, |x 2192-2810 | |
505 | 0 | |a Concepts: Motivation and Introduction -- Quality and Quality of Experience -- Quality of Experience vs. User Experience -- Cognitive Processes in Quality of Experience -- Factors influencing Quality of Experience -- Features of Quality of Experience -- Temporal Development of Quality of Experience -- Quality of Service vs. Quality of Experience -- Business Perspective on Quality of Experience -- Applications and Methods -- Speech Communication -- Synthetic Speech Output -- Audio-visual Communication -- Audio Transmission -- 3D Audio Presentation -- Video Steaming -- 3D Video Presentation -- Mobile Video Streaming -- Web Browsing -- Mobile Interaction -- Services including Sensory Effects -- Gaming -- Multimedia Learning -- QoE-based Network and Application Management. | |
520 | |a This pioneering book develops definitions and concepts related to Quality of Experience in the context of multimedia- and telecommunications-related applications, systems and services, and applies these to various fields of communication and media technologies. The editors bring together numerous key-protagonists of the new discipline â_oQuality of Experienceâ__ and combine the state-of-the-art knowledge in one single volume. . | ||
650 | 0 | |a Electrical engineering. |9 259797 | |
650 | 1 | 4 | |a Engineering. |9 259622 |
650 | 2 | 4 | |a Signal, Image and Speech Processing. |9 259616 |
650 | 2 | 4 | |a User Interfaces and Human Computer Interaction. |9 260117 |
650 | 2 | 4 | |a Communications Engineering, Networks. |9 259799 |
700 | 1 | |a Moller, Sebastian, |e ed. |9 260712 | |
700 | 1 | |a Raake, Alexander, |e ed. |9 260713 | |
776 | 0 | 8 | |i Printed edition: |z 9783319026800 |
856 | 4 | 0 | |u http://dx.doi.org/10.1007/978-3-319-02681-7 |
912 | |a ZDB-2-ENG | ||
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950 | |a Engineering (Springer-11647) | ||
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