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spelling paper:paper_00426989_v51_n11_p1262_Shalom2023-06-08T15:04:52Z Looking at Breakout: Urgency and predictability direct eye events Attention Eye-movements Motion-2D Perceptual organization Visual cognition accuracy article ball bouncing event ball trajectory Breakout video game controlled study eye movement eye tracking eyelid reflex game gaze human human experiment motion movement perception prediction priority journal recreation saccadic eye movement smooth pursuit eye movement velocity visual stimulation Analysis of Variance Anticipation, Psychological Attention Eye Movements Humans Motion Perception Saccades Video Games We investigated the organization of eye-movement classes in a natural and dynamical setup. To mimic the goals and objectives of the natural world in a controlled environment, we studied eye-movements while participants played Breakout, an old Atari game which remains surprisingly entertaining, often addictive, in spite of its graphic and structural simplicity. Our results show that eye-movement dynamics can be explained in terms of simple principles of moments of prediction and urgency of action. We observed a consistent anticipatory behavior (gaze was directed ahead of ball trajectory) except during the moment in which the ball bounced either in the walls, or in the paddle. At these moments, we observed a refractory period during which there are no blinks and saccades. Saccade delay caused the gaze to fall behind the ball. This pattern is consistent with a model by which participants postpone saccades at the bounces while predicting the ball trajectory and subsequently make a catch-up saccade directed to a position which anticipates ball trajectory. During bounces, trajectories were smooth and curved interpolating the V-shape function of the ball with minimal acceleration. These results pave the path to understand the taxonomy of eye-movements on natural configurations in which stimuli and goals switch dynamically in time. © 2011 Elsevier Ltd. 2011 https://bibliotecadigital.exactas.uba.ar/collection/paper/document/paper_00426989_v51_n11_p1262_Shalom http://hdl.handle.net/20.500.12110/paper_00426989_v51_n11_p1262_Shalom
institution Universidad de Buenos Aires
institution_str I-28
repository_str R-134
collection Biblioteca Digital - Facultad de Ciencias Exactas y Naturales (UBA)
topic Attention
Eye-movements
Motion-2D
Perceptual organization
Visual cognition
accuracy
article
ball bouncing event
ball trajectory
Breakout video game
controlled study
eye movement
eye tracking
eyelid reflex
game
gaze
human
human experiment
motion
movement perception
prediction
priority journal
recreation
saccadic eye movement
smooth pursuit eye movement
velocity
visual stimulation
Analysis of Variance
Anticipation, Psychological
Attention
Eye Movements
Humans
Motion Perception
Saccades
Video Games
spellingShingle Attention
Eye-movements
Motion-2D
Perceptual organization
Visual cognition
accuracy
article
ball bouncing event
ball trajectory
Breakout video game
controlled study
eye movement
eye tracking
eyelid reflex
game
gaze
human
human experiment
motion
movement perception
prediction
priority journal
recreation
saccadic eye movement
smooth pursuit eye movement
velocity
visual stimulation
Analysis of Variance
Anticipation, Psychological
Attention
Eye Movements
Humans
Motion Perception
Saccades
Video Games
Looking at Breakout: Urgency and predictability direct eye events
topic_facet Attention
Eye-movements
Motion-2D
Perceptual organization
Visual cognition
accuracy
article
ball bouncing event
ball trajectory
Breakout video game
controlled study
eye movement
eye tracking
eyelid reflex
game
gaze
human
human experiment
motion
movement perception
prediction
priority journal
recreation
saccadic eye movement
smooth pursuit eye movement
velocity
visual stimulation
Analysis of Variance
Anticipation, Psychological
Attention
Eye Movements
Humans
Motion Perception
Saccades
Video Games
description We investigated the organization of eye-movement classes in a natural and dynamical setup. To mimic the goals and objectives of the natural world in a controlled environment, we studied eye-movements while participants played Breakout, an old Atari game which remains surprisingly entertaining, often addictive, in spite of its graphic and structural simplicity. Our results show that eye-movement dynamics can be explained in terms of simple principles of moments of prediction and urgency of action. We observed a consistent anticipatory behavior (gaze was directed ahead of ball trajectory) except during the moment in which the ball bounced either in the walls, or in the paddle. At these moments, we observed a refractory period during which there are no blinks and saccades. Saccade delay caused the gaze to fall behind the ball. This pattern is consistent with a model by which participants postpone saccades at the bounces while predicting the ball trajectory and subsequently make a catch-up saccade directed to a position which anticipates ball trajectory. During bounces, trajectories were smooth and curved interpolating the V-shape function of the ball with minimal acceleration. These results pave the path to understand the taxonomy of eye-movements on natural configurations in which stimuli and goals switch dynamically in time. © 2011 Elsevier Ltd.
title Looking at Breakout: Urgency and predictability direct eye events
title_short Looking at Breakout: Urgency and predictability direct eye events
title_full Looking at Breakout: Urgency and predictability direct eye events
title_fullStr Looking at Breakout: Urgency and predictability direct eye events
title_full_unstemmed Looking at Breakout: Urgency and predictability direct eye events
title_sort looking at breakout: urgency and predictability direct eye events
publishDate 2011
url https://bibliotecadigital.exactas.uba.ar/collection/paper/document/paper_00426989_v51_n11_p1262_Shalom
http://hdl.handle.net/20.500.12110/paper_00426989_v51_n11_p1262_Shalom
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