Architecture of a transmedia class: games, links and pop culture in the teaching of history didactics

This article aims to disseminate one of the lines of research promoted by the subject of Special Didactics and Teaching Practice of the Professorship of History of the National University of Mar del Plata, as well as the Research Group on Didactics of History and Social Sciences (GIEDHICS), the pote...

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Autor principal: Giaconi, Valentina
Formato: Artículo revista
Lenguaje:Español
Publicado: APEHUN, Asociación de Profesores de Enseñanza de la Historia de Universidades Nacionales 2024
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Acceso en línea:https://revele.uncoma.edu.ar/index.php/resenas/article/view/5574
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id I22-R128-article-5574
record_format ojs
spelling I22-R128-article-55742024-11-25T22:13:24Z Architecture of a transmedia class: games, links and pop culture in the teaching of history didactics Arquitectura de una clase transmedia: juegos, links y cultura pop en la enseñanza de la didáctica de la Historia Arquitetura de uma classe transmídia: jogos, links e cultura pop na aprendizagem da didática da História Giaconi, Valentina Didáctica de la historia cultura visual gamificación ciudadanías digitales Didactics of history visual culture gamification digital citizenship Didática da história cultura visual gamificação cidades digitais This article aims to disseminate one of the lines of research promoted by the subject of Special Didactics and Teaching Practice of the Professorship of History of the National University of Mar del Plata, as well as the Research Group on Didactics of History and Social Sciences (GIEDHICS), the potential of educational gamification and the incorporation of new technologies in teaching and learning processes of History and Social Sciences, as teaching strategies that allow building bridges with the visual and virtual citizenships that inhabit the classrooms of the 21st century. In this sense, the article seeks to highlight some of the playful and technological tools used for the construction of a didactic proposal that meant a theoretical and methodological enrichment for the first professional practices of future teachers in the 2023 cohort. El presente artículo guarda la intención de difundir una de las líneas de investigación impulsadas por la cátedra de Didáctica Especial y Práctica Docente del Profesorado en Historia de la Universidad Nacional de Mar del Plata, así como también del Grupo de Investigación en Didáctica de la Historia y las Ciencias Sociales (GIEDHICS), en torno a las potencialidades de la gamificación educativa y la incorporación de nuevas tecnologías en los procesos de enseñanza y de aprendizaje de la Historia y las Ciencias Sociales, como estrategias didácticas que permitan tender puentes con las ciudadanías visuales y virtuales que habitan las aulas del siglo XXI. En este sentido, el artículo busca relevar algunas de las herramientas lúdico-tecnológicas utilizadas para la construcción de una propuesta didáctica que significó un enriquecimiento teórico y metodológico para las primeras prácticas profesionales de los futuros docentes en Historia de la cohorte 2023. O presente artigo guarda a intenção de divulgar uma das linhas de investigação impulsionadas pela cátedra de Didática Especial e Prática Docente do Professor de História da Universidade Nacional de Mar del Plata, assim como também do Grupo de Investigação em Didática da História e las Ciencias Sociales (GIEDHICS), em torno das potencialidades da gamificação educativa e a incorporação de novas tecnologias nos processos de ensino e aprendizagem da História e das Ciências Sociais, como estratégias didáticas que permitem concursos públicos com as cidades visuais e virtuais que habitaram as aulas do século XXI. Nesse sentido, o artigo busca relevantes algumas das ferramentas lúdico-tecnológicas usadas para a construção de uma proposta didática que significou um enriquecimento teórico e metodológico para as primeiras práticas profissionais dos futuros professores na História da coorte 2023. APEHUN, Asociación de Profesores de Enseñanza de la Historia de Universidades Nacionales 2024-11-25 info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion application/pdf https://revele.uncoma.edu.ar/index.php/resenas/article/view/5574 Reseñas de Enseñanza de la Historia; Núm. 25 (2024): Noviembre; 118-126 2796-9304 1668-8864 spa https://revele.uncoma.edu.ar/index.php/resenas/article/view/5574/62474 Derechos de autor 2024 Reseñas de Enseñanza de la Historia https://creativecommons.org/licenses/by-nc-nd/4.0
institution Universidad Nacional del Comahue
institution_str I-22
repository_str R-128
container_title_str Repositorio de Revistas Electrónicas REVELE (UNComahue)
language Español
format Artículo revista
topic Didáctica de la historia
cultura visual
gamificación
ciudadanías digitales
Didactics of history
visual culture
gamification
digital citizenship
Didática da história
cultura visual
gamificação
cidades digitais
spellingShingle Didáctica de la historia
cultura visual
gamificación
ciudadanías digitales
Didactics of history
visual culture
gamification
digital citizenship
Didática da história
cultura visual
gamificação
cidades digitais
Giaconi, Valentina
Architecture of a transmedia class: games, links and pop culture in the teaching of history didactics
topic_facet Didáctica de la historia
cultura visual
gamificación
ciudadanías digitales
Didactics of history
visual culture
gamification
digital citizenship
Didática da história
cultura visual
gamificação
cidades digitais
author Giaconi, Valentina
author_facet Giaconi, Valentina
author_sort Giaconi, Valentina
title Architecture of a transmedia class: games, links and pop culture in the teaching of history didactics
title_short Architecture of a transmedia class: games, links and pop culture in the teaching of history didactics
title_full Architecture of a transmedia class: games, links and pop culture in the teaching of history didactics
title_fullStr Architecture of a transmedia class: games, links and pop culture in the teaching of history didactics
title_full_unstemmed Architecture of a transmedia class: games, links and pop culture in the teaching of history didactics
title_sort architecture of a transmedia class: games, links and pop culture in the teaching of history didactics
description This article aims to disseminate one of the lines of research promoted by the subject of Special Didactics and Teaching Practice of the Professorship of History of the National University of Mar del Plata, as well as the Research Group on Didactics of History and Social Sciences (GIEDHICS), the potential of educational gamification and the incorporation of new technologies in teaching and learning processes of History and Social Sciences, as teaching strategies that allow building bridges with the visual and virtual citizenships that inhabit the classrooms of the 21st century. In this sense, the article seeks to highlight some of the playful and technological tools used for the construction of a didactic proposal that meant a theoretical and methodological enrichment for the first professional practices of future teachers in the 2023 cohort.
publisher APEHUN, Asociación de Profesores de Enseñanza de la Historia de Universidades Nacionales
publishDate 2024
url https://revele.uncoma.edu.ar/index.php/resenas/article/view/5574
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AT giaconivalentina arquiteturadeumaclassetransmidiajogoslinkseculturapopnaaprendizagemdadidaticadahistoria
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last_indexed 2025-02-05T23:02:20Z
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