Elaboration of educational games: strategies in the teaching of physics during the COVID-19 pandemic
In this work, we report the elaboration and application of educational games used in high school physics classes in a private school inthe southern region of Brazil during the Covid-19 pandemic. All the Games presented have been elaborated in MS PowerPoint®. Wesought to make games that were attracti...
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Asociación de Profesores de Física de la Argentina
2021
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I10-R316-article-351652023-09-12T17:01:49Z Elaboration of educational games: strategies in the teaching of physics during the COVID-19 pandemic Elaboração de jogos educacionais: estratégias no ensino de física durante a pandemia de COVID-19 Alves Gonçalves, Tatiane Denardin, Luciano Physics teaching Educational games Emergency remote education Ensino de física Jogos educacionais Ensino remoto emergencia In this work, we report the elaboration and application of educational games used in high school physics classes in a private school inthe southern region of Brazil during the Covid-19 pandemic. All the Games presented have been elaborated in MS PowerPoint®. Wesought to make games that were attractive to students and for this reason, some of them had as theme anime and comics. The builtgames were elaborated in digital versions adapted from cruzadinhas, stop, memoria, ludo and batalha naval and involved subjectssuch as thermology, wave, kinematics and electrodynamics. In order to understand the students ' perceptions about the use of gamesin the classroom, a questionnaire was applied after the students had several classes in which the games were used. As main results, itwas found that the playful characteristic of the game leaves students more pre-disposed with school questions, contributing to learning.For students, the use of games makes the class more dynamic, increasing participation, engagement and interaction with eachother and with the teacher . este trabalho, relata-se a elaboração e aplicação de jogos educacionais utilizados em aulas de física do ensino médio em uma escolaprivada da região sul do Brasil durante a pandemia de Covid-19. Todos os jogos apresentados foram elaborados no MS PowerPoint®.Buscou-se confeccionar jogos que fossem atrativos aos estudantes e por essa razão, alguns deles tinham como temática animes ehistórias em quadrinhos (HQs). Os jogos construídos foram elaborados em versões digitais adaptadas de cruzadinhas, stop, memória,ludo e batalha naval e envolveram assuntos como termologia, ondulatória, cinemática e eletrodinâmica. Com a finalidade de compreenderas percepções dos estudantes acerca do uso de jogos em sala de aula, aplicou-se um questionário após os estudantes teremdiversas aulas nas quais os jogos foram utilizados. Como principais resultados, verificou-se que a característica lúdica do jogo deixa osestudantes mais pré-dispostos com as questões escolares, contribuindo para o aprendizado. Para os alunos, o uso de jogos torna aaula mais dinâmica, aumentando a participação, o engajamento e a interação entre si e com a professora. Asociación de Profesores de Física de la Argentina 2021-11-05 info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion application/pdf text/html https://revistas.unc.edu.ar/index.php/revistaEF/article/view/35165 10.55767/2451.6007.v33.n2.35165 Journal of Physics Teaching; Vol. 33 No. 2 (2021): July - December; 17-25 Revista de Enseñanza de la Física; Vol. 33 Núm. 2 (2021): Julio - Diciembre; 17-25 Revista de Enseñanza de la Física; v. 33 n. 2 (2021): Julho - Dezembro; 17-25 2250-6101 0326-7091 por https://revistas.unc.edu.ar/index.php/revistaEF/article/view/35165/35300 https://revistas.unc.edu.ar/index.php/revistaEF/article/view/35165/35301 Derechos de autor 2021 Tatiane Alves Gonçalves, Luciano Denardin http://creativecommons.org/licenses/by-nc-nd/4.0 |
institution |
Universidad Nacional de Córdoba |
institution_str |
I-10 |
repository_str |
R-316 |
container_title_str |
Revista de Enseñanza de la Física |
language |
Portugués |
format |
Artículo revista |
topic |
Physics teaching Educational games Emergency remote education Ensino de física Jogos educacionais Ensino remoto emergencia |
spellingShingle |
Physics teaching Educational games Emergency remote education Ensino de física Jogos educacionais Ensino remoto emergencia Alves Gonçalves, Tatiane Denardin, Luciano Elaboration of educational games: strategies in the teaching of physics during the COVID-19 pandemic |
topic_facet |
Physics teaching Educational games Emergency remote education Ensino de física Jogos educacionais Ensino remoto emergencia |
author |
Alves Gonçalves, Tatiane Denardin, Luciano |
author_facet |
Alves Gonçalves, Tatiane Denardin, Luciano |
author_sort |
Alves Gonçalves, Tatiane |
title |
Elaboration of educational games: strategies in the teaching of physics during the COVID-19 pandemic |
title_short |
Elaboration of educational games: strategies in the teaching of physics during the COVID-19 pandemic |
title_full |
Elaboration of educational games: strategies in the teaching of physics during the COVID-19 pandemic |
title_fullStr |
Elaboration of educational games: strategies in the teaching of physics during the COVID-19 pandemic |
title_full_unstemmed |
Elaboration of educational games: strategies in the teaching of physics during the COVID-19 pandemic |
title_sort |
elaboration of educational games: strategies in the teaching of physics during the covid-19 pandemic |
description |
In this work, we report the elaboration and application of educational games used in high school physics classes in a private school inthe southern region of Brazil during the Covid-19 pandemic. All the Games presented have been elaborated in MS PowerPoint®. Wesought to make games that were attractive to students and for this reason, some of them had as theme anime and comics. The builtgames were elaborated in digital versions adapted from cruzadinhas, stop, memoria, ludo and batalha naval and involved subjectssuch as thermology, wave, kinematics and electrodynamics. In order to understand the students ' perceptions about the use of gamesin the classroom, a questionnaire was applied after the students had several classes in which the games were used. As main results, itwas found that the playful characteristic of the game leaves students more pre-disposed with school questions, contributing to learning.For students, the use of games makes the class more dynamic, increasing participation, engagement and interaction with eachother and with the teacher . |
publisher |
Asociación de Profesores de Física de la Argentina |
publishDate |
2021 |
url |
https://revistas.unc.edu.ar/index.php/revistaEF/article/view/35165 |
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first_indexed |
2024-09-03T20:40:04Z |
last_indexed |
2024-09-03T20:40:04Z |
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