Learning with digital games: modeling interaction with Portal 2

This work, framed in the Knowledge in Pieces perspective (diSessa, 2017) aims to analyze the interaction between digital game Portal 2 and players in order to identify structures of knowledge defined as ‘phenomenological primitives’ (p-prims) associated to Newtonian movement of particles in space. T...

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Autores principales: Escobar, Rosario, Buteler, Laura
Formato: Artículo revista
Lenguaje:Español
Publicado: Asociación de Profesores de Física de la Argentina 2020
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Acceso en línea:https://revistas.unc.edu.ar/index.php/revistaEF/article/view/30971
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spelling I10-R316-article-309712023-09-12T17:03:44Z Learning with digital games: modeling interaction with Portal 2 Videojuegos como recurso didáctico: modelado de la interacción con Portal 2 Escobar, Rosario Buteler, Laura Digital games, Knowledge in pieces, Physics learning, Structured priority system, Portal Videojuegos; Mecánica clásica; Conocimiento en piezas; Portal This work, framed in the Knowledge in Pieces perspective (diSessa, 2017) aims to analyze the interaction between digital game Portal 2 and players in order to identify structures of knowledge defined as ‘phenomenological primitives’ (p-prims) associated to Newtonian movement of particles in space. The interaction was modeled from a topologic description of the cognitive pro-cesses involved in the interaction by using the Structured Priority System model (diSessa, 1993 & Watzl, 2010). Certain activities were associated to cognitive processes concerning the intuitive knowledge of physical space and its dynamics. Three different processes to which p-prims have high cuing priority were defined. These research findings lead to verify Portal 2 didactic poten-tialities. A partir de la perspectiva del conocimiento en piezas (diSessa, 2017), se analizó la interacción entre los jugadores y el videojue-go Portal 2 con el objetivo de identificar primitivos fenomenológicos (p-prims) asociados al movimiento en un plano. El modela-do de la interacción se realizó a través de una descripción topológica de los procesos cognitivos involucrados en la interacción, tomando como marco el sistema de prioridades jerárquicas (diSessa, 1993 y Watzl, 2010). Se asociaron determinadas activida-des a procesos cognitivos que involucran el conocimiento intuitivo del espacio físico y su dinámica, a partir de lo cual se identifi-caron y caracterizaron tres procesos diferentes durante la actividad de juego. Esta modelización permitió identificar los momen-tos o procesos de la actividad a los cuales los p-prims tendrían alta prioridad de ligarse. Los resultados de esta investigación permiten verificar las potencialidades de Portal 2 como herramienta didáctica en el aprendizaje de la física. Asociación de Profesores de Física de la Argentina 2020-11-18 info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion application/pdf https://revistas.unc.edu.ar/index.php/revistaEF/article/view/30971 Journal of Physics Teaching; Vol. 32: Extra Issue: Selection of papers submitted to SIEF; 97-105 Revista de Enseñanza de la Física; Vol. 32: Número Extra: Selección de Trabajos presentados a SIEF ; 97-105 Revista de Enseñanza de la Física; v. 32: Edição extra: Seleção de artigos enviados ao SIEF; 97-105 2250-6101 0326-7091 spa https://revistas.unc.edu.ar/index.php/revistaEF/article/view/30971/31630 http://creativecommons.org/licenses/by-nc-nd/4.0
institution Universidad Nacional de Córdoba
institution_str I-10
repository_str R-316
container_title_str Revista de Enseñanza de la Física
language Español
format Artículo revista
topic Digital games, Knowledge in pieces, Physics learning, Structured priority system, Portal
Videojuegos; Mecánica clásica; Conocimiento en piezas; Portal
spellingShingle Digital games, Knowledge in pieces, Physics learning, Structured priority system, Portal
Videojuegos; Mecánica clásica; Conocimiento en piezas; Portal
Escobar, Rosario
Buteler, Laura
Learning with digital games: modeling interaction with Portal 2
topic_facet Digital games, Knowledge in pieces, Physics learning, Structured priority system, Portal
Videojuegos; Mecánica clásica; Conocimiento en piezas; Portal
author Escobar, Rosario
Buteler, Laura
author_facet Escobar, Rosario
Buteler, Laura
author_sort Escobar, Rosario
title Learning with digital games: modeling interaction with Portal 2
title_short Learning with digital games: modeling interaction with Portal 2
title_full Learning with digital games: modeling interaction with Portal 2
title_fullStr Learning with digital games: modeling interaction with Portal 2
title_full_unstemmed Learning with digital games: modeling interaction with Portal 2
title_sort learning with digital games: modeling interaction with portal 2
description This work, framed in the Knowledge in Pieces perspective (diSessa, 2017) aims to analyze the interaction between digital game Portal 2 and players in order to identify structures of knowledge defined as ‘phenomenological primitives’ (p-prims) associated to Newtonian movement of particles in space. The interaction was modeled from a topologic description of the cognitive pro-cesses involved in the interaction by using the Structured Priority System model (diSessa, 1993 & Watzl, 2010). Certain activities were associated to cognitive processes concerning the intuitive knowledge of physical space and its dynamics. Three different processes to which p-prims have high cuing priority were defined. These research findings lead to verify Portal 2 didactic poten-tialities.
publisher Asociación de Profesores de Física de la Argentina
publishDate 2020
url https://revistas.unc.edu.ar/index.php/revistaEF/article/view/30971
work_keys_str_mv AT escobarrosario learningwithdigitalgamesmodelinginteractionwithportal2
AT butelerlaura learningwithdigitalgamesmodelinginteractionwithportal2
AT escobarrosario videojuegoscomorecursodidacticomodeladodelainteraccionconportal2
AT butelerlaura videojuegoscomorecursodidacticomodeladodelainteraccionconportal2
first_indexed 2024-09-03T20:39:50Z
last_indexed 2024-09-03T20:39:50Z
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