Playful teaching: approaches, challenges and possibilities for the integration of serious video games at the university

One of the most enlighted objects in the analysis of technology in relation to the youth, lately, are videogames. In a large part of the cases, we could recognize the importance of strengthening strategies for problem solving, designed planning, implementation and evaluation. The challenge from the...

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Autores principales: Lion, Carina, Perosi, Verónica
Formato: Artículo revista
Lenguaje:Español
Publicado: Asociación de Profesores de Física de la Argentina 2019
Materias:
Acceso en línea:https://revistas.unc.edu.ar/index.php/revistaEF/article/view/26942
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spelling I10-R316-article-269422024-03-04T21:34:24Z Playful teaching: approaches, challenges and possibilities for the integration of serious video games at the university Didácticas lúdicas: aproximaciones, desafíos y posibilidades para la integración de videojuegos serios en el nivel superior Lion, Carina Perosi, Verónica Serious games Collective intelligence Emerging learning Playful teaching Relevant experimentation Juegos serios Inteligencia colectiva Aprendizaje emergente Didáctica lúdica Experimentación relevante One of the most enlighted objects in the analysis of technology in relation to the youth, lately, are videogames. In a large part of the cases, we could recognize the importance of strengthening strategies for problem solving, designed planning, implementation and evaluation. The challenge from the perspective of edutainment is to generate proposals that are attractive from the playful point of view and that generate collective constructions that are pertinent from the educational point of view. When we think about the cognitive force to be deployed, we ask ourselves about the frames and frameworks of teaching and educational technology that contribute to generate and empower it. This article presents theoretical and strategic frameworks to analyze the value of these proposals in higher education while recognizing that the new possibilities that shape trends allow us to revisit and think pedagogically their appropriations in educational contexts and create proposals for deep education. Uno de los objetos más ponderados en los análisis de la tecnología en relación con la juventud de los últimos años son los videojuegos. En gran parte de los casos podríamos reconocer la importancia en el fortalecimiento de estrategias para la resolución de problemas, el diseño de planes de acción, la puesta en marcha y su evaluación. El desafío en la línea del edutainment es generar propuestas que resulten atractivas desde el punto de vista lúdico y que generen construcciones colectivas que resulten pertinentes desde el punto de vista educativo. Cuando pensamos en la fuerza cognitiva por desplegar nos preguntamos por los encuadres y los marcos de la enseñanza y de la tecnología educativa que contribuyan a generarla y sostenerla. Este artículo presentaencuadres teóricos y estratégicos para analizar el valor de estas propuestas en la educación superior en tanto reconoce que las nuevas posibilidades que configuran tendencias que nos permiten revisitar y pensar pedagógicamente sus apropiaciones en contextos educativos y crear propuestas de enseñanza profunda. Asociación de Profesores de Física de la Argentina 2019-12-20 info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion application/pdf text/html https://revistas.unc.edu.ar/index.php/revistaEF/article/view/26942 10.55767/2451.6007.v31.n2.26942 Journal of Physics Teaching; Vol. 31 No. 2 (2019): July - December; 47-55 Revista de Enseñanza de la Física; Vol. 31 Núm. 2 (2019): Julio - Diciembre; 47-55 Revista de Enseñanza de la Física; v. 31 n. 2 (2019): Julho - Dezembro; 47-55 2250-6101 0326-7091 spa https://revistas.unc.edu.ar/index.php/revistaEF/article/view/26942/28593 https://revistas.unc.edu.ar/index.php/revistaEF/article/view/26942/28629 http://creativecommons.org/licenses/by-nc-nd/4.0
institution Universidad Nacional de Córdoba
institution_str I-10
repository_str R-316
container_title_str Revista de Enseñanza de la Física
language Español
format Artículo revista
topic Serious games
Collective intelligence
Emerging learning
Playful teaching
Relevant experimentation
Juegos serios
Inteligencia colectiva
Aprendizaje emergente
Didáctica lúdica
Experimentación relevante
spellingShingle Serious games
Collective intelligence
Emerging learning
Playful teaching
Relevant experimentation
Juegos serios
Inteligencia colectiva
Aprendizaje emergente
Didáctica lúdica
Experimentación relevante
Lion, Carina
Perosi, Verónica
Playful teaching: approaches, challenges and possibilities for the integration of serious video games at the university
topic_facet Serious games
Collective intelligence
Emerging learning
Playful teaching
Relevant experimentation
Juegos serios
Inteligencia colectiva
Aprendizaje emergente
Didáctica lúdica
Experimentación relevante
author Lion, Carina
Perosi, Verónica
author_facet Lion, Carina
Perosi, Verónica
author_sort Lion, Carina
title Playful teaching: approaches, challenges and possibilities for the integration of serious video games at the university
title_short Playful teaching: approaches, challenges and possibilities for the integration of serious video games at the university
title_full Playful teaching: approaches, challenges and possibilities for the integration of serious video games at the university
title_fullStr Playful teaching: approaches, challenges and possibilities for the integration of serious video games at the university
title_full_unstemmed Playful teaching: approaches, challenges and possibilities for the integration of serious video games at the university
title_sort playful teaching: approaches, challenges and possibilities for the integration of serious video games at the university
description One of the most enlighted objects in the analysis of technology in relation to the youth, lately, are videogames. In a large part of the cases, we could recognize the importance of strengthening strategies for problem solving, designed planning, implementation and evaluation. The challenge from the perspective of edutainment is to generate proposals that are attractive from the playful point of view and that generate collective constructions that are pertinent from the educational point of view. When we think about the cognitive force to be deployed, we ask ourselves about the frames and frameworks of teaching and educational technology that contribute to generate and empower it. This article presents theoretical and strategic frameworks to analyze the value of these proposals in higher education while recognizing that the new possibilities that shape trends allow us to revisit and think pedagogically their appropriations in educational contexts and create proposals for deep education.
publisher Asociación de Profesores de Física de la Argentina
publishDate 2019
url https://revistas.unc.edu.ar/index.php/revistaEF/article/view/26942
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last_indexed 2024-09-03T20:39:41Z
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