A review of research on learning through video games
This paper examines 50 publications between 2003 and 2018 related to video games and learning outcomes. Our analysis considers two main trends: the potentialities of computer games and, on the other side, theoretical approaches to support the use of digital games as learning tools. In spite of the w...
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| Formato: | Artículo revista |
| Lenguaje: | Español |
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Asociación de Profesores de Física de la Argentina
2018
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| Acceso en línea: | https://revistas.unc.edu.ar/index.php/revistaEF/article/view/20317 |
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I10-R316-article-203172024-03-04T21:57:31Z A review of research on learning through video games Resultados de la investigación actual sobre el aprendizaje con videojuegos Escobar, Margarita del Rosario Buteler, Laura Video games Digital Serious games Conceptual change Videojuegos Juegos Digital Juegos serios Cambio conceptual This paper examines 50 publications between 2003 and 2018 related to video games and learning outcomes. Our analysis considers two main trends: the potentialities of computer games and, on the other side, theoretical approaches to support the use of digital games as learning tools. In spite of the wide acceptance of video games among scientists and educators, the results of this research exposes the variety of outcomes and also some setbacks around the impact of digital games on learning. The diversity of outcomes is understood since the large number of existing theoretical frameworks and perspectives to analyze that impact. We conclude that the theoretical approach of the issue should include multiple perspectives simultaneously, being the cognitive and the sociocultural two of the main ones. En este trabajo presentamos los resultados de una revisión bibliográfica sobre 50 investigaciones entre 2003 y 2018 acerca de los efectos de los videojuegos en el aprendizaje. Nuestro análisis considera dos hilos conduc-tores: por un lado, las potencialidades que los videojuegos ofrecen y, por otro, las dimensiones de análisis a considerar en el abordaje de los videojuegos como recurso educativo. Los resultados ponen de manifiesto la diversidad y ambigüedad de resultados en torno al impacto de los videojuegos en el aprendizaje, pese a su amplia aceptación por parte de científicos y educadores. Esta diversidad de resultados se entiende desde la multiplicidad de enfoques teóricos existentes para analizar dicho impacto. Se concluye que el abordaje teórico de la cuestión deberá contemplar simultáneamente múltiples enfoques, siendo centrales la perspectiva cognitiva y la sociocultural. Asociación de Profesores de Física de la Argentina 2018-06-22 info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion application/pdf text/html https://revistas.unc.edu.ar/index.php/revistaEF/article/view/20317 10.55767/2451.6007.v30.n1.20317 Journal of Physics Teaching; Vol. 30 No. 1 (2018): January - June; 25-48 Revista de Enseñanza de la Física; Vol. 30 Núm. 1 (2018): Enero - Junio; 25-48 Revista de Enseñanza de la Física; v. 30 n. 1 (2018): Janeiro - Junho; 25-48 2250-6101 0326-7091 spa https://revistas.unc.edu.ar/index.php/revistaEF/article/view/20317/19960 https://revistas.unc.edu.ar/index.php/revistaEF/article/view/20317/21149 Derechos de autor 2018 Margarita del Rosario Escobar, Laura Buteler http://creativecommons.org/licenses/by-nc-nd/4.0 |
| institution |
Universidad Nacional de Córdoba |
| institution_str |
I-10 |
| repository_str |
R-316 |
| container_title_str |
Revista de Enseñanza de la Física |
| language |
Español |
| format |
Artículo revista |
| topic |
Video games Digital Serious games Conceptual change Videojuegos Juegos Digital Juegos serios Cambio conceptual |
| spellingShingle |
Video games Digital Serious games Conceptual change Videojuegos Juegos Digital Juegos serios Cambio conceptual Escobar, Margarita del Rosario Buteler, Laura A review of research on learning through video games |
| topic_facet |
Video games Digital Serious games Conceptual change Videojuegos Juegos Digital Juegos serios Cambio conceptual |
| author |
Escobar, Margarita del Rosario Buteler, Laura |
| author_facet |
Escobar, Margarita del Rosario Buteler, Laura |
| author_sort |
Escobar, Margarita del Rosario |
| title |
A review of research on learning through video games |
| title_short |
A review of research on learning through video games |
| title_full |
A review of research on learning through video games |
| title_fullStr |
A review of research on learning through video games |
| title_full_unstemmed |
A review of research on learning through video games |
| title_sort |
review of research on learning through video games |
| description |
This paper examines 50 publications between 2003 and 2018 related to video games and learning outcomes. Our analysis considers two main trends: the potentialities of computer games and, on the other side, theoretical approaches to support the use of digital games as learning tools. In spite of the wide acceptance of video games among scientists and educators, the results of this research exposes the variety of outcomes and also some setbacks around the impact of digital games on learning. The diversity of outcomes is understood since the large number of existing theoretical frameworks and perspectives to analyze that impact. We conclude that the theoretical approach of the issue should include multiple perspectives simultaneously, being the cognitive and the sociocultural two of the main ones. |
| publisher |
Asociación de Profesores de Física de la Argentina |
| publishDate |
2018 |
| url |
https://revistas.unc.edu.ar/index.php/revistaEF/article/view/20317 |
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2024-09-03T20:39:02Z |
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2024-09-03T20:39:02Z |
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