Game and virtual world learning. A collaboratively and reflective international experience
The educational possibilities of ICT grow exponentially and vertiginously day after day and they provide multiple alternatives on mediation for teaching, learning and communication. Thus, the inclusion of video games and virtual worlds in the educational context represents a qualitative leap that cl...
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Autores principales: | , |
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Formato: | Artículo revista |
Lenguaje: | Español |
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Universidad Nacional de Córdoba, Faculdad de Ciencias Sociales, Centro de Estudios Avanzados. Maestría en Procesos Educativos Mediados por Tecnología
2011
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Acceso en línea: | https://revistas.unc.edu.ar/index.php/vesc/article/view/334 |
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I10-R10article-334 |
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institution |
Universidad Nacional de Córdoba |
institution_str |
I-10 |
repository_str |
R-10 |
container_title_str |
Revistas de la UNC |
language |
Español |
format |
Artículo revista |
topic |
aula virtual juegos educativos mundos virtuales educación mediada tecnológicamente aprendizaje basado en juegos virtual classroom educational games virtual worlds technologically mediated education games-based learning |
spellingShingle |
aula virtual juegos educativos mundos virtuales educación mediada tecnológicamente aprendizaje basado en juegos virtual classroom educational games virtual worlds technologically mediated education games-based learning Laaser, Wolfram Gonzalo Brito, Julio Game and virtual world learning. A collaboratively and reflective international experience |
topic_facet |
aula virtual juegos educativos mundos virtuales educación mediada tecnológicamente aprendizaje basado en juegos virtual classroom educational games virtual worlds technologically mediated education games-based learning |
author |
Laaser, Wolfram Gonzalo Brito, Julio |
author_facet |
Laaser, Wolfram Gonzalo Brito, Julio |
author_sort |
Laaser, Wolfram |
title |
Game and virtual world learning. A collaboratively and reflective international experience |
title_short |
Game and virtual world learning. A collaboratively and reflective international experience |
title_full |
Game and virtual world learning. A collaboratively and reflective international experience |
title_fullStr |
Game and virtual world learning. A collaboratively and reflective international experience |
title_full_unstemmed |
Game and virtual world learning. A collaboratively and reflective international experience |
title_sort |
game and virtual world learning. a collaboratively and reflective international experience |
description |
The educational possibilities of ICT grow exponentially and vertiginously day after day and they provide multiple alternatives on mediation for teaching, learning and communication. Thus, the inclusion of video games and virtual worlds in the educational context represents a qualitative leap that claims to significantly boost the ways of communication and knowledge representation of the scenarios involved. In the frame of MPEMT and quite conscious of reality, a virtual seminar was organized for students to approach this issue on the grounds of lectures given by worldwide recognized experts. The format chosen for the seminar allowed the treatment of subject matters not only through reading assignments and web quests to be collaboratively discussed but also included state-of-the-art experience of developers working in the field. |
publisher |
Universidad Nacional de Córdoba, Faculdad de Ciencias Sociales, Centro de Estudios Avanzados. Maestría en Procesos Educativos Mediados por Tecnología |
publishDate |
2011 |
url |
https://revistas.unc.edu.ar/index.php/vesc/article/view/334 |
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Revistas |
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