Application of the user - centered design in a university course of human – computer interaction for students of Computer Engineering

Software Engineering (SE) and Human Computer Interaction (HCI) are two disciplines that pursue quality software products; the first from the functional requirements built in a specific life cycle and the second focusing on the tastes and preferences of users through user-centered design (UCD). In th...

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Autores principales: Toledo Toledo, Guadalupe, Nieva García, Omar, Bezares Molina, Francisco Gabriel
Formato: Artículo revista
Lenguaje:Español
Publicado: Universidad Nacional de Córdoba, Faculdad de Ciencias Sociales, Centro de Estudios Avanzados. Maestría en Procesos Educativos Mediados por Tecnología 2019
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Acceso en línea:https://revistas.unc.edu.ar/index.php/vesc/article/view/23044
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spelling I10-R10-article-230442021-09-21T18:32:12Z Application of the user - centered design in a university course of human – computer interaction for students of Computer Engineering Aplicación del diseño centrado en el usuario en curso universitario de interacción humano computadora para estudiantes de ingeniería en computación Toledo Toledo, Guadalupe Nieva García, Omar Bezares Molina, Francisco Gabriel diseño centrado en el usuario interacción humano computadora ingeniería de software prototipo usabilidad User-centered design Human-Computer Interaction Software Engineering prototype usability Software Engineering (SE) and Human Computer Interaction (HCI) are two disciplines that pursue quality software products; the first from the functional requirements built in a specific life cycle and the second focusing on the tastes and preferences of users through user-centered design (UCD). In this article, we apply a methodological proposal for the development of software prototypes using the UCD by means of guide templates. It seeks to involve students of Computer Engineering in projects of their interest, integrating HCI topics in analysis and design stages mainly, ensuring a better implementation and release of software when the SE participates. The use of the suggested templates is explained through a case study, obtaining promising results that show its usefulness as a first approximation to the development of quality software. La Ingeniería de Software (ISW) y la Interacción Humano Computadora (IHC) son dos disciplinas que persiguen productos de calidad; la primera, a partir de los requerimientos funcionales construidos en un ciclo de vida específico y la segunda se focaliza en los gustos y preferencias a través del diseño centrado en el usuario (DCU). En este artículo se presenta una propuesta metodológica para el desarrollo de prototipos de software usando el DCU mediante plantillas guía. Se busca involucrar a los estudiantes de la carrera de Ingeniería en Computación en proyectos de su interés, integrando temas de IHC en etapas de análisis y diseño principalmente, asegurando una mejor implementación y liberación del software cuando la ISW participe. Se explica el uso de las plantillas sugeridas a través del estudio de un caso, con resultados prometedores que muestran su utilidad como una primera aproximación al desarrollo de software de calidad. Universidad Nacional de Córdoba, Faculdad de Ciencias Sociales, Centro de Estudios Avanzados. Maestría en Procesos Educativos Mediados por Tecnología 2019-01-07 info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion application/pdf https://revistas.unc.edu.ar/index.php/vesc/article/view/23044 Virtuality, Education and Science; Vol. 10 No. 18; 81-99 Virtualidad, Educación y Ciencia; Vol. 10 Núm. 18; 81-99 1853-6530 spa https://revistas.unc.edu.ar/index.php/vesc/article/view/23044/22802 Derechos de autor 2019 Guadalupe Toledo Toledo, Omar Nieva García, Francisco Gabriel Bezares Molina
institution Universidad Nacional de Córdoba
institution_str I-10
repository_str R-10
container_title_str Revistas de la UNC
language Español
format Artículo revista
topic diseño centrado en el usuario
interacción humano computadora
ingeniería de software
prototipo
usabilidad
User-centered design
Human-Computer Interaction
Software Engineering
prototype
usability
spellingShingle diseño centrado en el usuario
interacción humano computadora
ingeniería de software
prototipo
usabilidad
User-centered design
Human-Computer Interaction
Software Engineering
prototype
usability
Toledo Toledo, Guadalupe
Nieva García, Omar
Bezares Molina, Francisco Gabriel
Application of the user - centered design in a university course of human – computer interaction for students of Computer Engineering
topic_facet diseño centrado en el usuario
interacción humano computadora
ingeniería de software
prototipo
usabilidad
User-centered design
Human-Computer Interaction
Software Engineering
prototype
usability
author Toledo Toledo, Guadalupe
Nieva García, Omar
Bezares Molina, Francisco Gabriel
author_facet Toledo Toledo, Guadalupe
Nieva García, Omar
Bezares Molina, Francisco Gabriel
author_sort Toledo Toledo, Guadalupe
title Application of the user - centered design in a university course of human – computer interaction for students of Computer Engineering
title_short Application of the user - centered design in a university course of human – computer interaction for students of Computer Engineering
title_full Application of the user - centered design in a university course of human – computer interaction for students of Computer Engineering
title_fullStr Application of the user - centered design in a university course of human – computer interaction for students of Computer Engineering
title_full_unstemmed Application of the user - centered design in a university course of human – computer interaction for students of Computer Engineering
title_sort application of the user - centered design in a university course of human – computer interaction for students of computer engineering
description Software Engineering (SE) and Human Computer Interaction (HCI) are two disciplines that pursue quality software products; the first from the functional requirements built in a specific life cycle and the second focusing on the tastes and preferences of users through user-centered design (UCD). In this article, we apply a methodological proposal for the development of software prototypes using the UCD by means of guide templates. It seeks to involve students of Computer Engineering in projects of their interest, integrating HCI topics in analysis and design stages mainly, ensuring a better implementation and release of software when the SE participates. The use of the suggested templates is explained through a case study, obtaining promising results that show its usefulness as a first approximation to the development of quality software.
publisher Universidad Nacional de Córdoba, Faculdad de Ciencias Sociales, Centro de Estudios Avanzados. Maestría en Procesos Educativos Mediados por Tecnología
publishDate 2019
url https://revistas.unc.edu.ar/index.php/vesc/article/view/23044
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