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|a 0-596-00006-5
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|a AR-CdUBP
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|a eng
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|a Bourg, David M.
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245 |
1 |
0 |
|a Physics for game developers /
|c David M. Bourg
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250 |
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|a 1st. ed.
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260 |
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|a Beijing :
|b O'Reilly,
|c 2002
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300 |
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|a xvi, 326 p. :
|b il. byn ;
|c 24 cm.
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504 |
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|a Bibliografía: p. 313-317
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505 |
0 |
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|a 1. Basic concept. 2. Kinematics. 3. Force. 4. Kinetics. 5. Collisiond. 6. Projectiles. 7. Aircraft. 8. Ships. 9. Hovercraft. 10. Cars. 11. Real-time simulations. 12. 2D rigid body simulator. 13. Implementing collision response. 14. Rigid body rotation. 15. 3D rigid body simulator. 16. Multiple bodies in 3D. 17. Partivles systems. Appendix A. Vector operations. Appendix B. Martix operations. Appendix C. Quaternion operations.
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650 |
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4 |
|a PROGRAMACION DE VIDEOJUEGOS
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650 |
|
4 |
|a FISICA
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650 |
|
4 |
|a VIDEOJUEGOS
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650 |
|
4 |
|a GRAFICOS POR COMPUTADORA
|
650 |
|
4 |
|a SIMULACION POR COMPUTADORA
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653 |
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|a INFORMATICA
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930 |
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|a INFORMATICA
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931 |
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|a 09373
|b UBP
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|2 cdu
|c BK
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945 |
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|a NNM
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984 |
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|a 004.92
|b B666p1
|
999 |
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|c 24762
|d 24762
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