Learning C# by Developing Games with Unity 2019 : Code in C# and build 3D games with Unity

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Detalles Bibliográficos
Autor principal: Ferrone, Harrison
Formato: Libro
Lenguaje:Inglés
Publicado: Birmingham : Packt Publishing, 2019.
Edición:4a ed.
Materias:
Aporte de:Registro referencial: Solicitar el recurso aquí
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100 1 |9 6670  |a Ferrone, Harrison 
245 |a Learning C# by Developing Games with Unity 2019 :  |b Code in C# and build 3D games with Unity 
250 |a 4a ed. 
260 |a Birmingham :  |b Packt Publishing,  |c 2019. 
300 |a ix, 324 p. :  |b il. ;  |c 23 cm. 
505 |a Preface. -- Programming Foundations and C. -- Getting to Know your Environment. -- The Building Blocks of Programming. -- Diving into VariablesTypes and Methods. -- Control Flow and Collection Types. -- Working with Classes Structs and OOP. -- Scripting Game Mechanics in Unity. -- Basic AI and Enemy Behavior. -- Leveling Up Your C Code. -- Revisiting Types Methods and Classes. -- Exploring Generics Delegates and Beyond. -- The Journey Continues. -- Completed Game Files. -- Supplementary Classes. -- Pop Quiz Answers. -- Getting Your Hands Dirty with Unity. -- Movement Camera Controls and Collisions. -- Scripting Game Mechanics. -- Other Books You May Enjoy. -- Index. 
650 0 |9 1376  |a INFORMÁTICA 
650 0 |9 4665  |a LENGUAJE DE PROGRAMACIÓN 
650 7 |9 3550  |a HARDWARE (COMPUTACION) 
650 7 |a SISTEMAS OPERATIVOS (Computadoras)  |9 6492 
650 0 |a CETI  |9 6648 
900 |a Bruno  |b Carolina 
942 |2 ddc  |c LIBROS 
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