Computer vision : algorithms and applications /

"Humans perceive the three-dimensional structure of the world with apparent ease. However, despite all of the recent advances in computer vision research, the dream of having a computer interpret an image at the same level as a two-year old remains elusive. Why is computer vision such a challen...

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Detalles Bibliográficos
Autor principal: Szeliski, Richard, 1958-
Formato: Libro
Lenguaje:Inglés
Publicado: London ; New York : Springer, c2011.
Colección:Texts in computer science
Materias:
Aporte de:Registro referencial: Solicitar el recurso aquí
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020 |a 9781848829343  |q (hbk.) 
020 |a 1848829345  |q (hbk.) 
020 |a 9781848829350 
020 |a 1848829353 
035 |a (OCoLC)462920910 
035 |a (OCoLC)ocn462920910 
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050 0 0 |a TA1634  |b .S94 2011 
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100 1 |a Szeliski, Richard,  |d 1958- 
245 1 0 |a Computer vision :  |b algorithms and applications /  |c Richard Szeliski. 
260 |a London ;  |a New York :  |b Springer,  |c c2011. 
300 |a xx, 812 p. :  |b il. ;  |c 29 cm. 
490 1 |a Texts in computer science 
504 |a Incluye referencias bibliográficas (p. 691-792) e índice. 
505 0 |a 1. Introduction: What is computer vision? ; A brief history ; Book overview ; Sample syllabus ; Notation -- 2. Image formation: Geometric primitives and transformations ; Photometric image formation ; The digital camera -- 3. Image processing: Point operators ; Linear filtering ; More neighborhood operators ; Fourier transforms ; Pyramids and wavelets ; Geometric transformations ; Global optimization -- 4. Feature detection and matching: Points and patches ; Edges ; Lines -- 5. Segmentation: Active contours ; Split and merge ; Mean shift and mode finding ; Normalized cuts ; Graph cuts and energy-based methods -- 6. Feature-based alignment: 2D and 3D feature-based alignment ; Pose estimation ; Geometric intrinsic calibration -- 7. Structure from motion: Triangulation ; Two-frame structure from motion ; Factorization ; Bundle adjustment ; Constrained structure and motion -- 8. Dense motion estimation: Translational alignment ; Parametric motion ; Spline-based motion ; Optical flow ; Layered motion -- 9. Image stitching: Motion models ; Global alignment ; Compositing -- 10. Computational photography: Photometric calibration ; High dynamic range imaging ; Super-resolution and blur removal ; Image matting and compositing ; Texture analysis and synthesis -- 11. Stereo correspondence: Epipolar geometry ; Sparse correspondence ; Dense correspondence ; Local methods ; Global optimization ; Multi-view stereo -- 12. 3D reconstruction: Shape from X ; Active rangefinding ; Surface representations ; Point-base representations ; Volumetric representations ; Model-based reconstruction ; Recovering texture maps and albedos -- 13. Image-based rendering: View interpolation ; Layered depth images ; Light fields and Lumigraphs ; Environment mattes ; Video-base rendering -- 14. Recognition: Object detection ; Face recognition ; Instance recognition ; Category recognition ; Context and scene understanding ; Recognition databases and test sets. 
520 |a "Humans perceive the three-dimensional structure of the world with apparent ease. However, despite all of the recent advances in computer vision research, the dream of having a computer interpret an image at the same level as a two-year old remains elusive. Why is computer vision such a challenging problem and what is the current state of the art?Computer Vision: Algorithms and Applications explores the variety of techniques commonly used to analyze and interpret images. It also describes challenging real-world applications where vision is being successfully used, both for specialized applications such as medical imaging, and for fun, consumer-level tasks such as image editing and stitching, which students can apply to their own personal photos and videos. More than just a source of "recipes," this exceptionally authoritative and comprehensive textbook/reference also takes a scientific approach to basic vision problems, formulating physical models of the imaging process before inverting them to produce descriptions of a scene. These problems are also analyzed using statistical models and solved using rigorous engineering techniques." --Descripción del editor. 
650 0 |a Computer vision. 
650 0 |a Image processing. 
650 0 |a Computer algorithms. 
650 7 |a Visión por computadora.  |2 UDESA 
650 7 |a Procesamiento de imágenes.  |2 UDESA 
650 7 |a Algoritmos computacionales.  |2 UDESA 
830 0 |a Texts in computer science