Trends and Applications of Serious Gaming and Social Media

This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media platforms. In particular, the book addresses applications used in businesses and education-related organizations in Asia, where the framework and experience of se...

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Detalles Bibliográficos
Otros Autores: Baek, Youngkyun (ed.), Ko, Ryan (ed.), Marsh, Tim (ed.)
Formato: Libro electrónico
Lenguaje:Inglés
Publicado: Singapore : Springer Singapore : Imprint: Springer, 2014.
Colección:Gaming Media and Social Effects,
Materias:
Acceso en línea:http://dx.doi.org/10.1007/978-981-4560-26-9
Aporte de:Registro referencial: Solicitar el recurso aquí
Tabla de Contenidos:
  • The Future of Serious Games and Immersive Technologies and their Impact on Society
  • The road to e-services: online and mobile games as enablers
  • Achievement Systems Explained Identifying Triggers within Persuasive Technology and Games For Saving and Money Management
  • Malware Analytics for Social Networking
  • Serious Games and the Gamification of Mental Health Interventions
  • Educational Implications Of Social Network Games
  • An Analysis Of A Social Network Game In View Of Consumption Education Class
  • Learning subject knowledge and acquiring 21st century skills through game development in the classroom
  • Learning with World of Warcraft: A Study with MMORPG Brazilian Players
  • Learning through playing in Hong Kong classrooms.