Trends and Applications of Serious Gaming and Social Media

This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media platforms. In particular, the book addresses applications used in businesses and education-related organizations in Asia, where the framework and experience of se...

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Detalles Bibliográficos
Otros Autores: Baek, Youngkyun (ed.), Ko, Ryan (ed.), Marsh, Tim (ed.)
Formato: Libro electrónico
Lenguaje:Inglés
Publicado: Singapore : Springer Singapore : Imprint: Springer, 2014.
Colección:Gaming Media and Social Effects,
Materias:
Acceso en línea:http://dx.doi.org/10.1007/978-981-4560-26-9
Aporte de:Registro referencial: Solicitar el recurso aquí

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