Far transfer to language and math of a short software-based gaming intervention
Executive functions (EF) in children can be trained, but it remains unknown whether training-related benefits elicit far transfer to real-life situations. Here, we investigate whether a set of computerized games might yield near and far transfer on an experimental and an active control group of low-...
Guardado en:
Publicado: |
2014
|
---|---|
Materias: | |
Acceso en línea: | https://bibliotecadigital.exactas.uba.ar/collection/paper/document/paper_00278424_v111_n17_p6443_Goldin http://hdl.handle.net/20.500.12110/paper_00278424_v111_n17_p6443_Goldin |
Aporte de: |
id |
paper:paper_00278424_v111_n17_p6443_Goldin |
---|---|
record_format |
dspace |
spelling |
paper:paper_00278424_v111_n17_p6443_Goldin2023-06-08T14:54:30Z Far transfer to language and math of a short software-based gaming intervention Attention Network Test Cognitive training intervention School attendance School grades Working memory academic achievement article child computer program controlled study executive function experimental design female game human human experiment Internet language male mathematics normal human pattern recognition priority journal school social aspect training working memory Attention Network Test cognitive training intervention school attendance school grades working memory Attention Child Female Humans Language Male Mathematics Neuropsychological Tests Reaction Time Schools Social Class Software Students Task Performance and Analysis Video Games Executive functions (EF) in children can be trained, but it remains unknown whether training-related benefits elicit far transfer to real-life situations. Here, we investigate whether a set of computerized games might yield near and far transfer on an experimental and an active control group of low-SES otherwise typically developing 6-y-olds in a 3-mo pretest-training-posttest design that was ecologically deployed (at school). The intervention elicits transfer to some (but not all) facets of executive function. These changes cascade to real-world measures of school performance. The intervention equalizes academic outcomes across children who regularly attend school and those who do not because of social and familiar circumstances. 2014 https://bibliotecadigital.exactas.uba.ar/collection/paper/document/paper_00278424_v111_n17_p6443_Goldin http://hdl.handle.net/20.500.12110/paper_00278424_v111_n17_p6443_Goldin |
institution |
Universidad de Buenos Aires |
institution_str |
I-28 |
repository_str |
R-134 |
collection |
Biblioteca Digital - Facultad de Ciencias Exactas y Naturales (UBA) |
topic |
Attention Network Test Cognitive training intervention School attendance School grades Working memory academic achievement article child computer program controlled study executive function experimental design female game human human experiment Internet language male mathematics normal human pattern recognition priority journal school social aspect training working memory Attention Network Test cognitive training intervention school attendance school grades working memory Attention Child Female Humans Language Male Mathematics Neuropsychological Tests Reaction Time Schools Social Class Software Students Task Performance and Analysis Video Games |
spellingShingle |
Attention Network Test Cognitive training intervention School attendance School grades Working memory academic achievement article child computer program controlled study executive function experimental design female game human human experiment Internet language male mathematics normal human pattern recognition priority journal school social aspect training working memory Attention Network Test cognitive training intervention school attendance school grades working memory Attention Child Female Humans Language Male Mathematics Neuropsychological Tests Reaction Time Schools Social Class Software Students Task Performance and Analysis Video Games Far transfer to language and math of a short software-based gaming intervention |
topic_facet |
Attention Network Test Cognitive training intervention School attendance School grades Working memory academic achievement article child computer program controlled study executive function experimental design female game human human experiment Internet language male mathematics normal human pattern recognition priority journal school social aspect training working memory Attention Network Test cognitive training intervention school attendance school grades working memory Attention Child Female Humans Language Male Mathematics Neuropsychological Tests Reaction Time Schools Social Class Software Students Task Performance and Analysis Video Games |
description |
Executive functions (EF) in children can be trained, but it remains unknown whether training-related benefits elicit far transfer to real-life situations. Here, we investigate whether a set of computerized games might yield near and far transfer on an experimental and an active control group of low-SES otherwise typically developing 6-y-olds in a 3-mo pretest-training-posttest design that was ecologically deployed (at school). The intervention elicits transfer to some (but not all) facets of executive function. These changes cascade to real-world measures of school performance. The intervention equalizes academic outcomes across children who regularly attend school and those who do not because of social and familiar circumstances. |
title |
Far transfer to language and math of a short software-based gaming intervention |
title_short |
Far transfer to language and math of a short software-based gaming intervention |
title_full |
Far transfer to language and math of a short software-based gaming intervention |
title_fullStr |
Far transfer to language and math of a short software-based gaming intervention |
title_full_unstemmed |
Far transfer to language and math of a short software-based gaming intervention |
title_sort |
far transfer to language and math of a short software-based gaming intervention |
publishDate |
2014 |
url |
https://bibliotecadigital.exactas.uba.ar/collection/paper/document/paper_00278424_v111_n17_p6443_Goldin http://hdl.handle.net/20.500.12110/paper_00278424_v111_n17_p6443_Goldin |
_version_ |
1768544492944621568 |