Applying fuzziness to enemy behavior in a serious game
This work presents the design and implementation of a real time fuzzy logic Mamdani-type controller for enemy artificial intelligence (AI) in a serious game. The game chosen is Power Down the Zombies, a serious game with educational purposes. A prototype of the game is coded in Javascript, and a com...
Guardado en:
| Autores principales: | , |
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| Formato: | Objeto de conferencia |
| Lenguaje: | Inglés |
| Publicado: |
2017
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| Materias: | |
| Acceso en línea: | http://sedici.unlp.edu.ar/handle/10915/63945 |
| Aporte de: |
| id |
I19-R120-10915-63945 |
|---|---|
| record_format |
dspace |
| institution |
Universidad Nacional de La Plata |
| institution_str |
I-19 |
| repository_str |
R-120 |
| collection |
SEDICI (UNLP) |
| language |
Inglés |
| topic |
Ciencias Informáticas Lógica Difusa Inteligencia Artificial |
| spellingShingle |
Ciencias Informáticas Lógica Difusa Inteligencia Artificial Zapirain, Esteban Massa, Stella Maris Applying fuzziness to enemy behavior in a serious game |
| topic_facet |
Ciencias Informáticas Lógica Difusa Inteligencia Artificial |
| description |
This work presents the design and implementation of a real time fuzzy logic Mamdani-type controller for enemy artificial intelligence (AI) in a serious game. The game chosen is Power Down the Zombies, a serious game with educational purposes. A prototype of the game is coded in Javascript, and a comparison is made between the fuzzy enemy behavior and the classical, crisp one. The results of this work show the feasibility of fuzzy logic systems as a highly adequate choice for modelling human-like behaviour and decision making for an element in a videogame, with minimum processing costs. |
| format |
Objeto de conferencia Objeto de conferencia |
| author |
Zapirain, Esteban Massa, Stella Maris |
| author_facet |
Zapirain, Esteban Massa, Stella Maris |
| author_sort |
Zapirain, Esteban |
| title |
Applying fuzziness to enemy behavior in a serious game |
| title_short |
Applying fuzziness to enemy behavior in a serious game |
| title_full |
Applying fuzziness to enemy behavior in a serious game |
| title_fullStr |
Applying fuzziness to enemy behavior in a serious game |
| title_full_unstemmed |
Applying fuzziness to enemy behavior in a serious game |
| title_sort |
applying fuzziness to enemy behavior in a serious game |
| publishDate |
2017 |
| url |
http://sedici.unlp.edu.ar/handle/10915/63945 |
| work_keys_str_mv |
AT zapirainesteban applyingfuzzinesstoenemybehaviorinaseriousgame AT massastellamaris applyingfuzzinesstoenemybehaviorinaseriousgame |
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Repositorios |
| _version_ |
1764820479488557058 |