History and national identity contained in video games: contemporary examples of Serious Games in Latin America

Video games are extremely and complex multifaceted tools and today their industry is one of the most important worldwide. In recent years there have been several debates about their effectiveness as teaching tools, since being highly interactive we can learn a lot with them, but on many occasions th...

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Autor principal: Rodríguez Herrejón , Guillermo Fernando
Formato: Artículo revista
Lenguaje:Español
Publicado: Universidad Nacional de Rosario 2025
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Acceso en línea:https://cuadernosdelciesal.unr.edu.ar/index.php/inicio/article/view/132
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Sumario:Video games are extremely and complex multifaceted tools and today their industry is one of the most important worldwide. In recent years there have been several debates about their effectiveness as teaching tools, since being highly interactive we can learn a lot with them, but on many occasions they are viewed with distrust. Commercial games contain many historical and identity elements, but tend to be inaccurate, since their objective is to entertain, however, there are also those that are created exclusively for the purpose of serving as educational tools. Therefore, this work aims to exemplify some cases of contemporary games that contain notions of national identity or historical content, to reflect on their importance as means of transmission, since they undoubtedly help to draw ideas from reality and should be cataloged like serious games. Specifically, cases of some efforts made by professionals, in history and related disciplines, from several Latin American countries, such as Argentina, Chile, Ecuador, Mexico and Peru, will be used to observe how educational projects have been built using these new technologies to promote National identity in recent years.