The Use of Games as Facilitative Teaching Resources in the Teaching of Biology for High School Students

The learning process is a major challenge for educators, and the application of different methodologies is an efficient way to promote scientific knowledge in the students. This work aimed to develop a board game that facilitates learning, combining playful and cognitive aspects in the construction...

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Autores principales: Custódia Mendes, Suelen, de Freitas Gomides, Antonio Frederico
Formato: Artículo revista
Lenguaje:Español
Publicado: Asociación de Docentes de Ciencias Biológicas de la Argentina 2020
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Acceso en línea:https://revistas.unc.edu.ar/index.php/revistaadbia/article/view/27479
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Sumario:The learning process is a major challenge for educators, and the application of different methodologies is an efficient way to promote scientific knowledge in the students. This work aimed to develop a board game that facilitates learning, combining playful and cognitive aspects in the construction of knowledge. The game called Biodescubra was applied in the classroom with students of the second year of high school. To evaluate the results, questionnaires were applied and a quantitative-qualitative evaluation was performed, using the statistical program R (a programming language) for nonparametric data, comparing the two groups by Fisher's exact test for the difference between proportions of the independent sample. The application of the game improved students' academic performance when compared to students who underwent the traditional teaching method. It can be concluded that students accepted the use of the game and attributed to it the ability to assist them in learning the contents. These results indicate the potential for the game to become a viable tool for teaching biology in a motivating and fun way.